360 Learn
During the internship in Gruppo Mediaset, I worked with some colleagues about defining scenarios that can enhance the Hyper360 technology developed by Gruppo Mediaset.
The platform allows users to make VR and 360° videos interactive by placing images, graphics, buttons, 2D videos, maps inside the video.
We defined user-centered research through observations, reviews, and questionnaires. We analyzed the insights, we searched use cases for the technology, we brainstorm about possible industries were to apply Hyper360.
We thought about two scenarios where this technology can be useful: one related to the media sector and one related to the educational sector. The first one was about enhancing advertisement through gamification. The second one was about increasing the learning experience in schools.
The tutors of the internship chose the second scenario, so we designed a system useful for teachers to schedule lectures, and assign homework, and it is useful for students to have an immersive experience, learn faster and better, and pay more attention to lectures.

Brainstorming in Miro

Hyper360°: make videos interactive

Teacher's side


Student's side


Project Credits
Politecnico di Milano - Internship in Gruppo Mediaset
May 2020 - June 2020
With: Azzolin and Picardi.